Chess, again.

A handheld chess concept

A little more chess.
A little less phone.

A quiet screen. Physical controls.
Room for your next move.

Join the waiting list Explore the idea
Chess, again concept: a silver handheld with monochrome chess display and circular physical controls
Design conceptNo payment. No preorder.Made for your everyday
Concept render of the chess handheld beside a coffee in a caféConcept render

Just you.
And the next move.

Chess asks for a little attention. We think it deserves a little space of its own.

We’re exploring a device that feels like an invitation to play: a simple board, controls you can feel, and a game that goes with you.

Help shape what comes next

A place for chess

A dedicated device, built around one game.

Moves you can feel

A circular control and a simple monochrome board.

Made for small moments

A concept for your coffee break, commute and quiet evening.

A browser interaction study

Find your way
back to the board.

Explore the modes we are planning, then try the idea of moving by touch or physical control. This preview illustrates the direction; it is not connected to a chess service or finished hardware.

Connected play · planned

The world across your board.

Planned Chess.com and Lichess support would bring familiar opponents and friends to a dedicated place to play.

Explore online play

Use the arrows to move the highlight and Select to choose a square. Select e2, move up twice and select e4 to try the sample move.

Interaction studye2 → e4
Highlighted: e2
Concept render: a handheld game in a comfortable corner
Concept render · final hardware may change

Connected play · planned

The opponents you know.
A board of your own.

Your chess life already has a home. We are working toward Chess.com and Lichess support, so you can keep familiar opponents and communities while giving the game a dedicated space in your hands.

Play a friend from your favourite chair. Find a new opponent over coffee. Let the game be the reason you pick up the device.

Chess.com PlannedLichess Planned

Integrations are in development. Availability, account requirements and supported game types will be confirmed before orders. No official partnership is implied.

Explore connected play

The idea is simple

The world can wait
for one more move.

A dedicated place for the game. A little space for your attention.

Why give chess its own device?
Concept render: Chess, again in the evening light
Concept render · final hardware may change

Interaction design · in development

Something to feel.
Something to explore.

The circular control is at the heart of our design: a clear way to navigate, choose and confirm. It gives the handheld a character of its own, with a rhythm that belongs to the game.

We are working on touch, too. The aim is to make selecting a piece or a square feel natural, while keeping the board calm and readable. Both approaches need testing on hardware before we settle the final specification.

  • Physical navigation as a core design direction
  • Touch interaction under active exploration
  • Clear selection and deliberate confirmation
Explore touch and physical controls

Finish studies · concept renders

A quiet white.
A darker kind of calm.

Two looks for the same idea. Warm white gives the handheld a soft, familiar presence. Dark titanium explores a deeper tone, with a satin texture and a subtle edge that catches the light.

Both studies show the circular touch disc below the board. Colours and materials are still being evaluated; “dark titanium” names this colour direction rather than a confirmed titanium enclosure.

Concept render: the white finish with a circular touch trackpad
Concept render · final hardware may change

White

Warm, matte and understated. A finish direction for a device that feels at home beside your favourite chair.

Concept render: the dark titanium colour finish with a circular touch trackpad
Concept render · final hardware may change

Dark titanium

A satin charcoal colour study. The circular touch surface stays visually distinct and clear of the board.

Explore materials and finishes

Three touch joystick studies

A circle for your thumb.
A whole board to explore.

What if the familiar circular control worked like a small trackpad? Your thumb could glide across the surface to move the highlight, then tap to select a piece or confirm a square. The board stays in view while your hand settles below it.

We are exploring three ways to give that idea a physical shape. Try each in the interaction study above; the sensing technology and final control design still need hardware testing.

01 / Touch ring

The familiar silhouette.

A defined circular surface around a recognisable centre. Swipe across the ring to navigate and tap to choose. The shape could give your thumb a reference point without asking you to cover the board.

02 / Touch disc

Room to glide.

One continuous surface with a quiet centre marking. Navigate from anywhere on the disc, then tap to select. We want to explore how its texture and sensitivity could help movement feel comfortable and predictable.

03 / Hybrid centre

A little touch. A little click.

A touch-sensitive area paired with a distinct centre. A physical confirmation button could give selection a deliberate finish. This is a design option to test, including whether touch and click work well together.

Explore the touch joystick

More than a match

Play. Wonder.
Try it again.

Different days call for different kinds of chess. We are planning an experience that leaves room for a full game, a small puzzle and the question that keeps you thinking afterward.

Planned experience

No signal? Still your move.

An on-device opponent is planned for practice away from a connection. Choose a comfortable challenge and take a game along for the journey.

Explore the idea
Planned experience

One position is enough.

A puzzle can turn a short break into time with the board. We are exploring tactical practice with help available when you want it.

Explore the idea
Planned experience

Ask what the piece can do.

Optional move guidance is part of the learning direction. Explore legal moves, try an idea and get comfortable with the position.

Explore the idea
Planned experience

Look at the game again.

Move-by-move review is planned so you can return to a decision, follow the sequence and consider a different line.

Explore the idea
Concept render: a quiet chess moment on a park bench
Concept render · final hardware may change

A more intentional break

Choose a game.
Enjoy the pause.

A healthier relationship with play can be about the way you choose to spend your time. A dedicated device gives that choice a shape: pick it up for chess, spend a little time with the board, and put it down when the session is done.

No feed to fill the space between moves. No collection of unrelated apps. Our intention is a simple place to concentrate, with room for a short session to feel complete.

We are exploring a quiet monochrome display and comfortable controls. Screen technology and ergonomics remain in development; we are not promising medical benefits or measured reductions in eye strain.

Explore more intentional play

Small rituals, good company

A few minutes.
Something worth returning to.

You do not need a new routine for every part of life. Sometimes a familiar object is enough to remind you of something you already enjoy. Chess, again is an invitation to find those moments in the day you have.

01 / Between things

Let the coffee be a break.

While the kettle boils or the next meeting approaches, a single position can be a satisfying place to spend your attention. Our puzzle direction is about a clear beginning and a natural stopping point. A short session should have room to feel finished.

02 / A slower evening

Leave a game by your chair.

A dedicated object can belong to a favourite corner of your home. Reach for a practice game, think through an opening or challenge someone you know. We are exploring ways to resume and revisit a position, so the game can fit the evening rather than fill it.

03 / Someone you know

Share the game you love.

Imagine a thoughtful gift for the friend who always suggests a match, or a shared game with someone learning the rules. Local play and approachable guidance are part of our direction. Gift options and what comes in the box will be confirmed when there is a product to order.

Concept render: a monochrome chess concept in a library
Concept render · final hardware may change

A board-first display direction

Less on the screen.
More in the position.

The pieces. The squares. Whose turn it is. We want the important parts of a game to be easy to find, with a quiet monochrome visual language that gives the board room.

Menus should help you get to the game and step aside. Optional guidance should appear when you ask for it. A selected piece should look selected, and confirming a move should feel like a separate, understandable action.

We are evaluating the display alongside the controls. Readability, response time, indoor and outdoor use, and how it feels over a longer session need real testing. The concept shows the look we want; it does not establish a display specification.

Read about the interface direction

Find your kind of chess

Another way to play.
A different kind of space.

A phone is convenient. A full-size board is a pleasure. Chess, again explores a place between the two.

How the Chess, again concept fits alongside familiar ways to play
What matters to youYour phoneA traditional boardChess, again Concept
Where you playOn a device you already carryAt a table with room for piecesA dedicated handheld
What shares the spaceChess alongside other appsThe board and piecesAn interface built around chess
How you moveTouchscreenMove the pieces by handPhysical controls; touch explored
Who you can playOnline and app-based opponentsSomeone across the tableOnline, local and computer play planned
Practice and reviewDepends on the app you chooseUse your own study materialsPuzzles, guidance and review planned

The device column describes the intended experience. Final capabilities and specifications are not yet confirmed.

Concept render: a handheld chess game at breakfast
Concept render · final hardware may change

Shared play · planned

Good company.
Friendly competition.

Some games are about a new opening. Some are an excuse to catch up. We are planning friend challenges through connected services and exploring local two-player play on a shared handheld.

A few moves over breakfast. A game with someone learning. A familiar opponent who always surprises you. The best part of chess can be the person across the board.

Explore playing together

The experience we are working toward

Pick it up.
Find your next move.

  1. 01

    Choose your kind of game.

    Online play, an offline opponent, a puzzle or a game together. We are shaping a clear starting point for each.

  2. 02

    Settle into the position.

    Navigate with physical controls, or explore our touch direction. Keep your attention on the board.

  3. 03

    Take the next idea with you.

    Finish a session, revisit a game or return when you have another moment. Resume and review features remain in development.

From the idea to your hands

Good ideas deserve
a careful next move.

The shape is a starting point. A useful product needs controls that feel right, software that is clear and a production plan that stands up to testing. Here is the path we want to follow, without attaching dates to work that still needs to happen.

  1. Design exploration · now

    Listen and refine.

    The concept renders and browser studies help us ask better questions. Which input feels inviting? What would you reach for most? Feedback now can shape what we prototype next.

  2. Hardware testing · next

    Put it in real hands.

    We need to evaluate control geometry, touch sensing, display response and comfort together. A browser can show a selection flow; only a physical prototype can tell us how it feels.

  3. Software validation · planned

    Prove the experience.

    Offline play, puzzles and connected services need working software and clear boundaries. We will explain supported features, platform requirements and any recurring costs before purchase.

  4. Release preparation · planned

    Make the offer clear.

    Confirmed specifications, box contents, pricing and delivery terms come before orders. We want you to decide with enough information, and we will share progress as the project develops.

A planned limited launch offer

Your next move.
A little closer.

Our price direction is $99 USD for a limited launch offer, with a planned regular price of $159 USD. We want the first release to be an approachable way to give chess a place of its own.

These are planned prices for a product in development. The launch allocation and offer terms are not set yet. Before orders open, we will confirm the hardware, what is included and the full cost, including taxes, delivery and any service charges.

Read about price and availability
Limited launch · planned price

$99 USD

$159Planned regular price · USD

One dedicated place for your next move.

  • Free to follow the project
  • No deposit or preorder
  • Confirmed details before orders
Hear about the launch

No payment today. The $159 comparison is a planned regular price, not a past selling price. Joining does not reserve a unit or guarantee the offer. Launch timing is unconfirmed.

Go a little deeper

Every idea has
a little more to it.

Explore the thinking behind the device, the features we are planning and the questions we are still working through.

01

Why a device

Why we are creating a dedicated handheld for chess: fewer competing apps, physical controls and a small ritual you can return to.

02

Chess.com & Lichess

Explore planned Chess.com and Lichess support for Chess, again, including connected games and a focused handheld experience.

03

Touch & physical controls

Explore physical controls and the touch interaction we are developing for the Chess, again handheld concept.

04

Offline practice

Our plans for offline chess practice, adjustable computer opponents and a handheld that can travel with you.

05

Puzzles & tactics

A focused place for chess puzzles, tactical practice and short sessions: the Chess, again product direction.

06

Learn & explore moves

Explore our plans for optional move guidance, approachable chess practice and learning through positions.

07

Review your games

Our direction for saved games, move-by-move review and exploring the decisions that shaped a chess game.

08

Play with friends

Explore planned friend challenges and local two-player chess for the Chess, again handheld concept.

09

More intentional play

A more intentional chess routine: fewer competing apps, clear stopping points and a dedicated space for the game.

10

Price & availability

Explore the planned $99 USD limited launch price and $159 USD regular price for Chess, again. Free waiting list; no deposit or preorder.

11

Touch joystick studies

Explore three circular touch joystick concepts for Chess, again: a touch ring, a full touch disc and a hybrid centre with deliberate confirmation.

12

Materials & finishes

Explore white and dark titanium colour concepts for Chess, again, and the materials we are considering for the enclosure and circular touch surface.

Life has room
for another game.

Where would you take yours?

Concept render: A slower coffee break

A slower coffee break

The next move, before the next sip.

Concept render

Be here for the first move

Ready for
Chess, again?

Join the waiting list for progress, early looks and a chance to help shape the device.

An early concept. Specifications, price and timing are still being explored.

Free to join. No payment or reservation. Privacy

Before your
first move.